MurmurHash3_32.java
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
package com.azure.cosmos.implementation.routing;
/*
* The MurmurHash3 algorithm was created by Austin Appleby and placed in the public domain.
* This java port was authored by Yonik Seeley and also placed into the public domain.
* The author hereby disclaims copyright to this source code.
* <p>
* This produces exactly the same hash values as the final C++
* version of MurmurHash3 and is thus suitable for producing the same hash values across
* platforms.
* <p>
* The 32 bit x86 version of this hash should be the fastest variant for relatively short keys like ids.
* See http://github.com/yonik/java_util for future updates to this file.
*/
public class MurmurHash3_32 {
/**
* Returns the MurmurHash3_x86_32 hash.
*
* @param data a byte array containing the data to be hashed
* @param len an integer indicating the length of data
* @param seed an integer to be used as hash seed
* @return the hash value
*/
@SuppressWarnings("fallthrough") // Fall through is expected
public static int hash(byte[] data, int len, int seed) {
final int c1 = 0xcc9e2d51;
final int c2 = 0x1b873593;
int h1 = seed;
int roundedEnd = (len & 0xfffffffc); // round down to 4 byte block
for (int i = 0; i < roundedEnd; i += 4) {
// little endian load order
int k1 = (data[i] & 0xff) | ((data[i + 1] & 0xff) << 8) | ((data[i + 2] & 0xff) << 16) | (data[i + 3] << 24);
k1 *= c1;
k1 = (k1 << 15) | (k1 >>> 17); // ROTL32(k1,15);
k1 *= c2;
h1 ^= k1;
h1 = (h1 << 13) | (h1 >>> 19); // ROTL32(h1,13);
h1 = h1 * 5 + 0xe6546b64;
}
// tail
int k1 = 0;
switch (len & 0x03) {
case 3:
k1 = (data[roundedEnd + 2] & 0xff) << 16;
// fallthrough
case 2:
k1 |= (data[roundedEnd + 1] & 0xff) << 8;
// fallthrough
case 1:
k1 |= (data[roundedEnd] & 0xff);
k1 *= c1;
k1 = (k1 << 15) | (k1 >>> 17); // ROTL32(k1,15);
k1 *= c2;
h1 ^= k1;
}
// finalization
h1 ^= len;
// fmix(h1);
h1 ^= h1 >>> 16;
h1 *= 0x85ebca6b;
h1 ^= h1 >>> 13;
h1 *= 0xc2b2ae35;
h1 ^= h1 >>> 16;
return h1;
}
}